Sound-to-picture
Because side can deal with all aspects of sound in a game, we're in a unique position to design your complete audio canvas and ensure that all the components – dialogue, music, ambience, spot FX and foley – are kept in balance.
From track laying and dubbing to multi-channel mixing in a 5.1 environment, we make sure every major audio element is responsive to the other and has its own sonic space, so they always complement, never clash.