Selected Credits
Sound Design
Super Rub'aDub
SCEE
Sound Design and sound effect creation – including on location duck recording!
S.T.A.L.K.E.R.
Shadow of Chernobyl
GSC Games
47 weapon sounds created from recordings of guns made in a disused quarry in Texas. This includes single & burst fire, all handling, foley & shell casings. All creature sounds for Zombies, mutated dogs etc.
Gran
Turismo 2, 3 & Concept
Polyphony Digital
Engine sounds recorded on-site at vehicle manufacturers all over Europe.
MediEvil
1, 2 & Resurrection
Sony Computer Entertainment Europe
All sound design, speech editing & processing, foley & dubbing for in-game, cut scenes & FMV. This included hiring a suit of armour for foley work!
Unreal
Tournament 2004
Epic Games
Sound design, foley & dubbing for the FMV sequences. This included hiring of armoured combat suits & American football gear for foley work.
Juiced
Juiced Games
Engine sounds created using 16 modified cars recorded on a silent rolling road in an anechoic chamber. Additional sounds include crashes, skids & UI.
Broken
Sword 3
Revolution
Review - "Sound effects are equally as flawless (as the music) from roaring waterfalls, crumbling stone, shattering glass, and creaking floorboards, to all sorts of original sounds like the professor's energy machine. The game offers incredible surround sound support using in-game Dolby Digital, and if you have a decent home theater rig this game is the closest thing you will get to interactive cinema."
Kung
Fu Chaos
Microsoft Games
All sound design (except player foley): spot FX, weapons, power-ups, RAM resident random ambiences, streamed dolby digital surround ambiences & dubbing.
C-12:
Final Resistance
Sony Computer Entertainment Europe
All sound design. This included streamed ambience tracks (changing interactively based on environments), player foley, weapons, spot FX and all creature sounds.