Selected Credits
Dialogue
Fable 2
Lionhead - Full voice production
Star Wars: The Force Unleashed
LucasArts - extensive casting and recording services for physical and vocal performances.
Chronicles of Narnia: Prince Caspian
Disney Interactive - Surround Sound mixing of cutscenes
Heavenly Sword
Ninja Theory – Dialogue production services
Everybody's Golf World Tour
SCEE - Full voice production
Dragon Quest Swords
Square Enix - Full voice production
SOCOM PSP
SCEE - casting, directing and recording services
Folklore
SCEE - full dialogue production
Pursuit Force: Extreme Justice
SCEE - full dialogue production
Who Want's To be a Millionaire: Party Edition
Eidos – Full dialogue production
Genji: Days of the Blade
SCEE – Full dialogue production
Tomb Raider: Legend [May 2006]
Eidos – casting, recording and directing the new voice of Lara.
"Her [Keeley Hawes] posh-but-provocative tone brings the character to life, switching effortlessly between aristocratic English rose and sexy, gun-wielding psychopath..." - Sound: 9/10 Playstation 2 Official Magazine
Dragon Quest: Journey of the Cursed King
Square Enix – full dialogue production
"The voice-acting is some of the best of the season." - Sound: 9/10 IGN.com
Forbidden Siren 2
SCEE – – Full dialogue production
24: The Game
SCEE – Additional dialogue
Amped
2K Games – UK dialogue production
Top Spin 2
2K Games – UK Commentary
Ape Escape 3
SCEE – Full dialogue production
Watch Ape Escape video ›
Wallace & Gromit: Curse of the Were-Rabbit Interactive
DVD
Zoo Digital – dialogue production & localisation
Pursuit Force PSP
SCEE – full dialogue production
Everybody’s Golf PSP
SCEE – full dialogue production
MediEvil Resurrection
SCEE – full dialogue production
"The musicians and audio technicians have created one of the finest videogame soundtracks ever"
Stuart Little 3: Big Photo Adventure
SEGA – full dialogue production
Killzone
SCEE – full dialogue production
"The delivery by Brian Cox as the embodiment of Helghast's fury will send shivers up your spine" - Gameover
Bond: Everything or Nothing
EA – recording Dame Judi Dench as 'M'
Age of Conan: Hyborian Adventures
FUNCOM - Full dialogue production
Cooking Guide: Can't Decide What To Eat?
Nintendo - casting, directing and recording the Chef in 5 languages
Viking: Battle for Asgard
Creative Assembly - Full voice production
Sega Superstar Tennis
SEGA - Full voice production
Halo 3
Microsoft - recording and directing Jonathan Ross in a cameo role
The Golden Compass
SEGA - Full dialogue production in FIGS
Driver 76
Reflections - casting and recording at Side LA
Tomb Raider Anniversary
Eidos - recording and directing Keeley Hawes as Lara Croft
Medieval II: Total War Kingoms
SEGA - Full dialogue production at Side LA
Crackdown
Realtimeworlds - casting, recording & direction of all AI material.
Medieval II: Total War
SEGA – Full dialogue production in English and FIGS
Killzone Liberation
Guerrilla Games – Full dialogue production
Reservoir Dogs
Eidos – Full dialogue production at Side LA
Driver: Parallel Lines
Atari – full dialogue production in LA
"So jam-packed with super-fly dialogue and jamming tunes that even Huggy Bear himself would approve." - Sound: 10/10 AceGamez.com
Charlotte's Web
SEGA – FIGS Dialogue production
FIFA Street
EA – recording Zane Low as radio DJ
Urban Chaos: Riot Resonse
Eidos – Full dialogue production
The Movies
Lionhead – full dialogue production
Drakengard 2
Square Enix – Full dialogue production
Black & White 2
Lionhead – full dialogue production
Batman Begins
EA – recording Michael Caine & Tom Wilkinson
Who Wants To Be A Millionaire? Family Picture Edition
Zoo Digital – dialogue production & localisation
Vietcong 2
2K Games – full dialogue production
Serious Sam
2K Games – UK dialogue production
FABLE
Lionhead – full dialogue production
"For the unrivalled quality of the voice acting and impressive volume of unique dialogue that was excellently scripted and performed" - Official Xbox magazine (Winner - Fable: Best Sound and Voice in a Game 2004)
Hidden & Dangerous 2
Take-Two Interactive Software
Primal
SCEE – full dialogue production
Music
SEGA RALLY
SEGA Racing Studio.
Full soundtrack blending contemporary rock/electronica with orchestrated string and woodwind sections and mixed in surround sound.
MediEvil
1, 2 & Resurrection
Sony Computer Entertainment Europe.
Review - "Not to be outdone by the amazing graphics work in the game, the musicians and audio technicians have created one of the finest videogame soundtracks ever produced."
Creebies
Nokia
Score written in the style of a 1960s Children’s TV theme. Music recorded live with a full session band and female vocalists.
Bionicle
Argonaut Ltd.
The music was written and performed using orchestral strings & brass (recorded in Prague & Cambridge) with ethnic & Polynesian rhythms by Sola Akingbola - Jamiroquai’s percussionist.
Primal
Sony Computer Entertainment Europe
Review - "'Primal' is an orchestral and choral tour-de-force with
strong themes and rich orchestrations."
Music from the Movies magazine.
Kung
Fu Chaos
Microsoft Games
A fusion of 70s disco, funk & kung-fu performed by a session funk band, brass, strings and 4 authentic Chinese instrumentalists.
Creatures
Cyberlife Technology Ltd.
Ambient synth & sample based score. Sweeping pad like ‘drones’ with chilled out rhythms, DJ scratching and vocal sound design overdubs.
Frogger
Infogrames / Hasbro Interactive
Musical style we named ‘cute funk’, a combination of cartoon sound effects turned into a rhythm track with a sampled funk backing overdubbed by live guitar & bass.
C-12:
Final Resistance
Sony Computer Entertainment Europe
Review - "Another nice touch is the excellent drum 'n' bass that kicks in every time the action gets hotter - it gets the blood pumping, that's for sure."
Sound Design
Super Rub'aDub
SCEE
Sound Design and sound effect creation – including on location duck recording!
S.T.A.L.K.E.R.
Shadow of Chernobyl
GSC Games
47 weapon sounds created from recordings of guns made in a disused quarry in Texas. This includes single & burst fire, all handling, foley & shell casings. All creature sounds for Zombies, mutated dogs etc.
Gran
Turismo 2, 3 & Concept
Polyphony Digital
Engine sounds recorded on-site at vehicle manufacturers all over Europe.
MediEvil
1, 2 & Resurrection
Sony Computer Entertainment Europe
All sound design, speech editing & processing, foley & dubbing for in-game, cut scenes & FMV. This included hiring a suit of armour for foley work!
Unreal
Tournament 2004
Epic Games
Sound design, foley & dubbing for the FMV sequences. This included hiring of armoured combat suits & American football gear for foley work.
Juiced
Juiced Games
Engine sounds created using 16 modified cars recorded on a silent rolling road in an anechoic chamber. Additional sounds include crashes, skids & UI.
Broken
Sword 3
Revolution
Review - "Sound effects are equally as flawless (as the music) from roaring waterfalls, crumbling stone, shattering glass, and creaking floorboards, to all sorts of original sounds like the professor's energy machine. The game offers incredible surround sound support using in-game Dolby Digital, and if you have a decent home theater rig this game is the closest thing you will get to interactive cinema."
Kung
Fu Chaos
Microsoft Games
All sound design (except player foley): spot FX, weapons, power-ups, RAM resident random ambiences, streamed dolby digital surround ambiences & dubbing.
C-12:
Final Resistance
Sony Computer Entertainment Europe
All sound design. This included streamed ambience tracks (changing interactively based on environments), player foley, weapons, spot FX and all creature sounds.